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  • Electronic Simulation Interventions for Fake News

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Relation

Examples of Electronic Simulation Interventions for Fake News

  • the "Bad News" Game
  • "Fakey"
  • "MAthE"
  • COVID-19 Misinformation Prompt Toolkit

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1

Updated 2022-06-04

Contributors are:

AN
Alexandros Nikolaidis-Konstas
🏆 7

Who are from:

DC
Davidson College
🏆 7

References


  • Fake news game confers psychological resistance against online misinformation

  • Fakey: A game intervention to improve news literacy on social media

  • MAthE the game: A serious game for education and training in news verification.

  • Developing an accuracy-prompt toolkit to reduce COVID-19 misinformation online

Tags

Psychology

Social Science

Empirical Science

Science

Learn After
  • The "Bad News" Game

    Concept icon
  • The "Fakey" Game

    Concept icon
  • "MAthE" the Game

    Concept icon
  • COVID-19 Misinformation Prompt Toolkit: Veracity vs. Sharing Intentions

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